It will associate any clothing assets created with the section you've selected. Right-click on the section again to bring up the context menu and hover over the Apply Clothing Asset and select from the available clothing assets to apply. Once you're happy with the settings, click the Create button. Physics Asset - If this cloth asset is for a character, use its Physics Asset here to get proper collision for the cloth simulation. Remove from Mesh - If you've got a separate mesh piece of geometry you want to be associated as cloth, you can enable this option. From the context menu, select Create Cloth Asset from Selection and then fill in the following areas of the menu:Īsset Name - Give your asset a name so that you can easily find locate it later.
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